Original sound design created by timestretching and pitching original toothbrush and boiler recordings with convolution reverb sources
Read moreCreated by mixing original field recordings from locations in Asia with digital gurglings created in Reaktor
Read moreMusic composition and sound effects. The until dawn trailer allowed me to work within horror film conventions, to emulate its Hollywood screamfest leanings
Read moreA nineteen hour bus ride out of Puerto de Igazu gets you to the capital of Argentina, Buenos Aires. Surprisingly you sleep deep and long on the journey, still shaking off the might of a heavy night spent in perpetual happy hour. The previous... Read more
Original sound design created by combining original elevator recordings with piano and pop up toaster sounds
Read moreMusic and sound rebuild of the Suckerpunch trench battle scene. Implementing a soundscape of kinetic sound effects to complement the action taking place on screen
Read moreMusic and visuals. Devised as a music video love letter to the 8-bit games of my childhood and teens. Created in Flash and Reason
Read more[soundcloud url=”https://api.soundcloud.com/playlists/55094462″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%”... Read more
(Stick with me, there’s some actual science behind this) Monday Morning… 10.13 am. I receive a direct message from my work colleague. “Ryan, that sound you made last Friday…” “Erm, which one …?” “The sound of the character eating the... Read more
Music composition and sound effects. The Order: 1886 is a supernatural steam punk game which allowed me to explore a dark aural underbelly of an alternative snarling history
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