Original sound design created by timestretching and pitching original toothbrush and boiler recordings with convolution reverb sources
Read moreMusic Composition. Working inside the dubstep/electro genre, this piece was commissioned initially as a thirty second piece which grew to become the extended soundtrack for a boss battle for the sci-fi inspired video game Star Champion
Read moreCreated by mixing original field recordings from locations in Asia with digital gurglings created in Reaktor
Read more“That Bouncy Thing” is an adventurous physics puzzler wrapped in a chaotic and uniquely changeable “rubbishy” landscape. Sound to picture trailer, made at FortuneFish
Read moreMusic composition and sound effects. The until dawn trailer allowed me to work within horror film conventions, to emulate its Hollywood screamfest leanings
Read moreOriginal sound design created by combining original elevator recordings with piano and pop up toaster sounds
Read moreMusic composition and sound effects. The Order: 1886 is a supernatural steam punk game which allowed me to explore a dark aural underbelly of an alternative snarling history
Read moreMusic and soundĀ rebuild of the Suckerpunch trench battle scene. Implementing a soundscape of kinetic sound effects to complement the action taking place on screen
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