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	<title>Ryan Williams &#187; Ribsy</title>
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	<link>http://www.antisocialite.co.uk</link>
	<description>Game Audio Designer and Adaptive Music Composer</description>
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		<title>Top 5 Puppet Movies</title>
		<link>http://www.antisocialite.co.uk/top-5-puppet-movies/</link>
		<comments>http://www.antisocialite.co.uk/top-5-puppet-movies/#comments</comments>
		<pubDate>Fri, 23 May 2014 15:45:59 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=993</guid>
		<description><![CDATA[Before the dawn of CGI, puppet films ruled the roost in the categories of fantasy/child orientated fare. Here is my top 5 list of puppet films from the celluloid vaults. 5. Meet the Feebles (1989) Perhaps a left field opening choice, Meet the Feebles is a surprisingly X-rated adult version of the Muppets. Written and [&#8230;]]]></description>
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		<title>THE ORDER: 1886 Soundtrack Rebuild</title>
		<link>http://www.antisocialite.co.uk/the-order-1886-soundtrack-rebuild-portfolioshowreel-piece/</link>
		<comments>http://www.antisocialite.co.uk/the-order-1886-soundtrack-rebuild-portfolioshowreel-piece/#comments</comments>
		<pubDate>Fri, 20 Feb 2015 17:48:17 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1132</guid>
		<description><![CDATA[Music composition and sound effects. The Order: 1886 is a supernatural steam punk game which allowed me to explore a dark aural underbelly of an alternative snarling history.]]></description>
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		<title>Suckerpunch Trench Scene Sound Rebuild</title>
		<link>http://www.antisocialite.co.uk/suckerpunch-trench-scene-sound-rebuild/</link>
		<comments>http://www.antisocialite.co.uk/suckerpunch-trench-scene-sound-rebuild/#comments</comments>
		<pubDate>Sat, 20 Sep 2014 12:23:03 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1012</guid>
		<description><![CDATA[Music and sound rebuild of the Suckerpunch trench battle scene. Implementing a soundscape of kinetic sound effects to complement the action taking place on screen.]]></description>
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		<title></title>
		<link>http://www.antisocialite.co.uk/1033/</link>
		<comments>http://www.antisocialite.co.uk/1033/#comments</comments>
		<pubDate>Wed, 15 Oct 2014 00:59:15 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1033</guid>
		<description><![CDATA[[soundcloud url=&#8221;https://api.soundcloud.com/playlists/55094462&#8243; params=&#8221;auto_play=false&#38;hide_related=false&#38;show_comments=true&#38;show_user=true&#38;show_reposts=false&#38;visual=true&#8221; width=&#8221;100%&#8221; height=&#8221;600&#8243; iframe=&#8221;true&#8221; /]]]></description>
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		<title>The road to Vegas. Part one.</title>
		<link>http://www.antisocialite.co.uk/the-road-to-vegas-part-one/</link>
		<comments>http://www.antisocialite.co.uk/the-road-to-vegas-part-one/#comments</comments>
		<pubDate>Tue, 06 May 2014 21:38:06 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=811</guid>
		<description><![CDATA[Wagons roll. Eastwards we truck. Onwards and over there. Advancing forth, beginning the long inward peregrination towards the mighty Yosemite and the lighty Las Vegas. A particularly palpable excitement is present as we drive with giddy grins on our faces. It&#8217;s a very worked up childlike feeling, like a juiced up electric coil has been [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Elevator to hell&#8230; Going down</title>
		<link>http://www.antisocialite.co.uk/elevator-to-hell/</link>
		<comments>http://www.antisocialite.co.uk/elevator-to-hell/#comments</comments>
		<pubDate>Sun, 21 May 2017 15:25:50 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[SFX]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1312</guid>
		<description><![CDATA[Original sound design created by combining original elevator recordings with piano and pop up toaster sounds]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Power of the author</title>
		<link>http://www.antisocialite.co.uk/power-of-the-author/</link>
		<comments>http://www.antisocialite.co.uk/power-of-the-author/#comments</comments>
		<pubDate>Fri, 09 May 2014 11:53:45 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Academic]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=845</guid>
		<description><![CDATA[To ‘authorise’ is to endorse, give approval or validate the worth of something. With the weight of that definition comes ‘authority’, so the role of the author is to be elevated by association. A successful, well-known literature author will sell books based upon name alone as their proximity to a text sends forth a perceived [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why people hate my sound design</title>
		<link>http://www.antisocialite.co.uk/why-people-hate-my-sound-design/</link>
		<comments>http://www.antisocialite.co.uk/why-people-hate-my-sound-design/#comments</comments>
		<pubDate>Fri, 27 Sep 2019 22:31:17 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[SFX]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1453</guid>
		<description><![CDATA[(Stick with me, there’s some actual science behind this)   Monday Morning… 10.13 am. I receive a direct message from my work colleague.   “Ryan, that sound you made last Friday…” “Erm, which one …?” “The sound of the character eating the Chocolate bar” “Oh yeh&#8230; is it not working in game?” “No, it’s definitely [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Embarkation 2117</title>
		<link>http://www.antisocialite.co.uk/embarkation-2117/</link>
		<comments>http://www.antisocialite.co.uk/embarkation-2117/#comments</comments>
		<pubDate>Sun, 21 May 2017 15:35:26 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[SFX]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1316</guid>
		<description><![CDATA[Original sound design created by timestretching and pitching original toothbrush and boiler recordings with convolution reverb sources]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A Quiet Place Audio Review</title>
		<link>http://www.antisocialite.co.uk/a-quiet-place-audio-review/</link>
		<comments>http://www.antisocialite.co.uk/a-quiet-place-audio-review/#comments</comments>
		<pubDate>Fri, 03 Aug 2018 17:50:03 +0000</pubDate>
		<dc:creator><![CDATA[Ribsy]]></dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.antisocialite.co.uk/?p=1426</guid>
		<description><![CDATA[Directed by: John Krasinski Composer: Marco Beltrami Sound Design: Erik Adahl/Ethan Van der Ryn Emily Blunt and Joe Krasinski tiptoe through a post apocalyptic, auditory nightmare in which the slightest noise can trigger the unwanted attention of some particularly brutal creatures that hunt by sound alone. From the first moment of seeing the trailer to A Quiet Place, [&#8230;]]]></description>
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